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- Balloonz! version 1.0
- by Adrian B. Danieli
- 1993 Acumen Software
- ===============================================================================
-
- Features:
-
- * 256-color VGA graphics (required)
- * Medium to fast 286/386/486 CPU (recommended)
- * SoundBlaster sound card for great digitized sound effects (optional)
- * Joystick (optional)
-
- ===============================================================================
-
- To start:
-
- Type BALLOONZ to begin. The game will auto-detect VGA, load all required
- data files, try to detect a joystick, and then try to detect a sound card.
- Only SoundBlaster (or compatible) sound cards are supported, not Adlib.
- If one is not installed in your system, sound effects will come through the
- PC's internal speaker. The base address, IRQ #, and DMA channel of the
- SoundBlaster card is displayed if found.
- If you DO own a SoundBlaster sound card and this game fails to auto-detect
- it, you can attempt to force the SoundBlaster at a specific base address, IRQ,
- and/or DMA channel. Do this typing the base address of your SoundBlaster card
- (210,220,230,240,250,260), the IRQ number (2,3,5, or 7 only - optional), and
- DMA channel (0,1, or 3 - optional) after the program name. If this doesn't
- work, refer to your SoundBlaster manual for possible conflicts.
- Example for base address 220h, IRQ 5, DMA channel 1: BALLOONZ 220 5 1
- You can also force PC speaker music or no music by appending a "P" or "N",
- respectively, after the program name. An example for no sound: BALLOONZ N
- A nice Acumen Software screen appears after you press a key, and then the
- Baloonz! title screen.
-
- ===============================================================================
-
- Main Menu:
-
- There are six options available at the main menu. Use the arrows key to
- select an option, then ENTER to execute. Each is discussed below:
-
- CALIBRATE JOYSTICK (IF AVAILABLE) - As the name implies, this option will let
- you calibrate your joystick. If you don't have a joystick this option won't
- be active. It is not necessary to select this option everytime you start,
- since it is called by Midnight Journeys and Puff-Gunners before you begin if
- you have a joystick and it hasn't already been calibrated.
-
- VIEW CURRENT CONTROL INFO - Tells you which control is active for player 1,
- keyboard or joystick. If keyboard is selected, the control keys are displayed
- for quick reference. Player 2's keys are also displayed (used only in Puff
- Gunners). They are:
- PLAYER 1 PLAYER 2
-
- (UP) (A)
- || |
- (LEFT) -- (ENTER) -- (RIGHT) (SPACE BAR)
- || |
- (DOWN) (Z)
-
- CONFIGURE PUFF-GUNNERS - controls various options available in that game. See
- section below.
-
- PLAY MIDNIGHT JOURNEYS - plays this one player game. See section below.
-
- PLAY PUFF-GUNNERS - plays this two player game. See section below.
-
- EXIT PROGRAM - quits the game and displays a nice text screen asking you to
- register (hint, hint).
-
- ===============================================================================
-
- Midnight Journeys:
-
- In this game, you take a balloon trip across the night time sky. The
- object of the game is collect all the purple balloons on the level. You are in
- control of the little man. He has two balloons to start. If he hits a star
- or bolt in the foreground (hard to miss), he will lose a balloon. When all his
- balloons are gone, he will plummet downward. Also, try to avoid getting sucked
- into the bottom of the screen. This can happen at anytime, so use caution when
- flying at low altitudes.
- You can control your horizontal direction by moving the joystick left or
- right (or using the left and right arrow keys for keyboard). The only way to
- maintain verticle height is to flap your little arms. Do this by pressing a
- joystick button (or the up arrow key for keyboard). It is best to just tap
- the joystick (or keys) to move left and right, never hold in a direction, or
- else you may lose control (experiment I guess).
- For joystick users, pressing and holding the second button will cause your
- player to flap incessantly. Keyboard users can use the numberic keypad to
- control the guy's movements. The '7' and '9' keys are a combination of LEFT
- and UP, and RIGHT and UP, respectively.
- There are 5 levels in the unregistered version of Balloonz, and 10 in the
- registered version. You can skip levels by pressing the appropriate number
- key during the Midnight Journeys' intro, (i.e. pressing 3 will let you begin
- on level 3).
-
- ===============================================================================
-
- Puff-Gunners:
-
- This is a two player action game. Each player is armed with a puffer gun,
- which puffs out bursts of air. Balloons fall from the top of the screen, and
- the object of the game is to puff the balloons against your opponent's wall
- (on the opposite side of the screen) and earn points. The higher up on the
- wall the balloon hits, the more points you receive (100, 75, 50, or 25 points).
- Each player begins with a set amount of energy, and every time you puff you
- lose a small amount of your energy. You can gain back energy slowly, however,
- if you refrain from puffing for a while. Of course it takes energy to get
- energy, so you'll only be recharged if both players have at least 1 unit of
- energy remaining.
- If the balloon hits the bottom, it will bounce back up (to a random height)
- and possibly change direction.
- Player 1 can use the joystick or the keyboard. Only the up and down
- direction is used in this game. Pressing the button (or ENTER if using the
- keyboard) will puff for player 1. Player 2 must use the keyboard. Press the
- 'A' and 'Z' keys to move up and down, respectively, and the SPACE-BAR to puff.
-
- ===============================================================================
-
- Configuring Puff Gunners:
-
- This option, selectable from the main menu, allows you to change some of
- the features of the Puff-Gunners game. Use the arrows keys to highlight an
- option and press the SPACE-BAR to select it. Pressing ESC or ENTER will
- return you to the main menu. Each option is discussed below:
-
- # OF SIMULTANEOUS BALLOONS - selects the number of balloons active at one time
- during the game. Use the arrow keys to change the value to any number between
- 1 and 3 in the unregistered version, or between 1 and 8 in the registered
- version. Press the SPACE-BAR to continue.
-
- PUFF STRENGTH - the strength of each puff. This can be changed from NORMAL to
- STRONG or GALE FORCE. Each being a little stronger than the previous one. Use
- the arrow keys to change the value, and SPACE-BAR to continue.
-
- PLAYER 1 STARTING ENERGY - changes the initial energy of player 1 in 25 unit
- increments. This can be any value between 100 and 9975. Registered version
- only.
-
- PLAYER 2 STARTING ENERGY - same as above. Registered version only.
-
- ENERGY USED PER PUFF - the energy used per puff can be changed to a value
- between 5 and 100 in 5 unit increments. Registered version only.
-
- ===============================================================================
-
- This game is shareware. You may use it on a trial-basis, but you must register
- it if you decide to keep it. Do this by sending $8 to:
-
- Acumen Software
- c/o Adrian Danieli
- 404 Stone Church Road
- Tiverton, RI 02878
-
- See ACUMEN.EXE catalog or REGISTER.TXT for a pre-made order form, not required.
- The registered version of Balloonz! contains the full 10 level version of
- Midnight Journeys, and enables you to control all the options in the Puff
- Gunners configuration menu.
-
- ===============================================================================
-